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Boost The Signal
This Beta Edition is 198 pages, as opposed to the corebook's 451 pages. What's the difference? Typos. Missing are the chapters on Mad Science and Mystic Arts, and a bunch of pregenerated characters (like a bestiary). That said, this volume contains everything you need to know to play the game.
Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse.
In your line of work, that’s called Tuesday.
You are an agent of the Brotherhood of the Celestial Torch, hand-picked to serve as Earth’s first and last line of defense against the servants of Darkness. Oh sure, there are others in the Brotherhood who seem more hand-picked than you were, and yes, you probably only work out of a small office somewhere in Michigan or Wyoming or South Dakota, but when it comes to dealing out the damage to the infernal instruments of Hell taking over that shopping mall or the Craz-E-Mart, the buck stops with you.
Lock and load, baby.
This book—packed with tabletop roleplaying rules based on the Fate RPG system—has everything you need for playing Demon Hunters and creating badass adventures so they can strut their stuff. Produced as a result of a highly successful Kickstarter project, it’s got random charts, monster stats, examples, illustrations, page numbers, and a ton of fancy words. But best of all, it’s got you and your imagination to kick off one hell of a good time.
Dice not included.
Demon Hunters and Demon Hunters: Dead Camper Lake are cult-hit films by Dead Gentlemen Productions, creators of The Gamers and its sequel, The Gamers: Dorkness Rising.
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